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YOUNG INNOVATORS CHALLENGE WEEK 5 - ENCOUNTERS AND MORALE
Bring the ship and encounter classes together, balance the adventure with crew morale, and finish with a cleaner game loop.
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YOUNG INNOVATORS CHALLENGE WEEK 4 - FUNCTIONS AND CLASSES
Refactor the game with functions, then bring the ship's data and behaviour together in a class.
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YOUNG INNOVATORS CHALLENGE WEEK 3 - LOOPS AND DICTIONARIES
Take control of the game journey with for loops, then give every planet a story with dictionaries.
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YOUNG INNOVATORS CHALLENGE WEEK 2 - INPUT, CONDITIONALS AND LISTS
Give players a choice with Python's input function and conditionals, then use lists to personalise the planets in your galaxy.
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YOUNG INNOVATORS CHALLENGE DEVELOPMENT ENVIRONMENT SETUP GUIDE
A beginner-friendly guide to installing the tools used in OCEAN AI's Young Innovators Challenge and setting up the course project.